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From: Bruce Cox
Date: 08 Sep 1997 13:05:10 +1000
Game luck will affect your chances of
- making a monster peaceful by untrapping it
- making a (too heavy to lift) monster peaceful by trying to untrap it
("<monster> thinks it was nice of you to try.")
- getting an alignment bonus for untrapping a monster
- accidentally setting off a landmine or beartrap that you are trying to set
- having monsters get mad when they are trapped by one of your traps
- setting off a trap you are trying to disarm
- disarming a shooting trap
- having chest traps fail to work (flame fizzles out, etc)
- having chest traps that do work limited to relatively minor effects
(especially if you have a unicorn horn)
- getting any result from prayer (except upset gods---Luck < 0 causes this)
- getting help from your god when poorly aligned
- getting a good result from prayer
- getting the full range of bonus results from prayer
- being confronted by a minion of the god of the altar you converted
(or tried to)
- causing the gods to be angry when praying in hell
- having angry gods being less fire and brimstone in their approach
- hitting a monster
- hitting a monster with a thrown object
- hitting a monster with a iron ball when it jerks you back (?)
- hitting something with a boomerang without it splintering
- getting good things from thrones (Luck < 0 is sometimes bad, Luck > 0 is
sometimes good)
- destroying/getting gold and gems from throne (Luck >= 5 maximises number
of gems)
- getting good things from a magic fountain (natural luck >= 0 required;
natural luck >= 4 desirable)
- finding secret doors, corridors and traps.
- breaking open a door
- opening a door
- having your objects resist water damage
- blessed metal items resisting rust
- having a wand of wishing succeed (Luck >= 0 guarantees this)
- getting what you wish for (Luck >= 0 is pretty much essential)
- writing a scroll you don't know
- picking something off the floor by applying your whip
- attempting a teleport spell in need (guaranteed if Luck >= 1)
- getting at least 2 identifies from a blessed scroll of identify (Luck > 0)
- having polymorphed objects destroyed
- having a split off long worm remain tame/peaceful
So, yes, it affects your fighting ability, but it does not affect your
dodging ability nor your resistance to magic.
Is there a cap on how high luck can go?
Yes. Natural luck ranges from -10 to 10. A luckstone will give you
either extra luck (an additional +3) or reduced luck (-3). A comment
claims that on moonlit night, the maximum for natural luck is 11,
but I don't believe it---all that happens is a routine is called to
add one to your luck but which will not exceed 10 afterwards.
How much luck is worthwhile?
I.e., should I just try to chuck half a dozen named (but not identified)
gems? Or would it be worth my while to identify 50+ gems and throw them
at the poor unicorn?
The higher the better for some things (like hitting a monster). But you
definitely want it to be positive to avoid nasty things like having
your wand of wishing tell you "Unfortunately, nothing happens."
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