From: Bruce Cox
Date: 08 Sep 1997 13:05:10 +1000

Game luck will affect your chances of

  • making a monster peaceful by untrapping it
  • making a (too heavy to lift) monster peaceful by trying to untrap it ("<monster> thinks it was nice of you to try.")
  • getting an alignment bonus for untrapping a monster
  • accidentally setting off a landmine or beartrap that you are trying to set
  • having monsters get mad when they are trapped by one of your traps
  • setting off a trap you are trying to disarm
  • disarming a shooting trap
  • having chest traps fail to work (flame fizzles out, etc)
  • having chest traps that do work limited to relatively minor effects (especially if you have a unicorn horn)

  • getting any result from prayer (except upset gods---Luck < 0 causes this)
  • getting help from your god when poorly aligned
  • getting a good result from prayer
  • getting the full range of bonus results from prayer
  • being confronted by a minion of the god of the altar you converted (or tried to)
  • causing the gods to be angry when praying in hell
  • having angry gods being less fire and brimstone in their approach

  • hitting a monster
  • hitting a monster with a thrown object
  • hitting a monster with a iron ball when it jerks you back (?)
  • hitting something with a boomerang without it splintering

  • getting good things from thrones (Luck < 0 is sometimes bad, Luck > 0 is sometimes good)
  • destroying/getting gold and gems from throne (Luck >= 5 maximises number of gems)
  • getting good things from a magic fountain (natural luck >= 0 required; natural luck >= 4 desirable)
  • finding secret doors, corridors and traps.
  • breaking open a door
  • opening a door

  • having your objects resist water damage
  • blessed metal items resisting rust

  • having a wand of wishing succeed (Luck >= 0 guarantees this)
  • getting what you wish for (Luck >= 0 is pretty much essential)

  • writing a scroll you don't know
  • picking something off the floor by applying your whip
  • attempting a teleport spell in need (guaranteed if Luck >= 1)
  • getting at least 2 identifies from a blessed scroll of identify (Luck > 0)
  • having polymorphed objects destroyed
  • having a split off long worm remain tame/peaceful

So, yes, it affects your fighting ability, but it does not affect your dodging ability nor your resistance to magic.

Is there a cap on how high luck can go?

Yes. Natural luck ranges from -10 to 10. A luckstone will give you either extra luck (an additional +3) or reduced luck (-3). A comment claims that on moonlit night, the maximum for natural luck is 11, but I don't believe it---all that happens is a routine is called to add one to your luck but which will not exceed 10 afterwards.

How much luck is worthwhile?

I.e., should I just try to chuck half a dozen named (but not identified) gems? Or would it be worth my while to identify 50+ gems and throw them at the poor unicorn?

The higher the better for some things (like hitting a monster). But you definitely want it to be positive to avoid nasty things like having your wand of wishing tell you "Unfortunately, nothing happens."