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Dudley's (New, Improved) Dungeon

< Sep 24th, 2009 >xCheckPoint
Asmodeus appears and
demands 50 zorkmids 
for safe passage.   
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@ "So, Mr. Door-Man, do you have change for 3 razorsharp feet of silver saber?
If you take a close look you'll see it even has 'Grayswandir' written on the side of it..."
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& "You're so damn right. Filthy lucre is no subject amongst friends.
Have a nice trip, honorable adventurer, and give my respects to Rodney."
Deterrence can save lifes
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<September 2009>
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6 Comments

#1 NobodySpecial Thu, 24 Sep 2009 16:53:18
Demogorgon guffaws. Demogorgon stings! You feel deathly sick.

#2 slowpoke Thu, 24 Sep 2009 17:52:16
It might be fun to have encounters with strong sentient monsters start with a snappy quote, before melee (or better strategy than that) begins. Imps and shopkeepers do a little of this, but it's just a constant level of chatter; what I'm suggesting would involve the monster sizing you up and deciding to talk smack. Could get old in a hurry, and I'm not sure I'd like for it to degenerate into what we saw from the Black Knight in MPatHG.

#3 Anonymous Thu, 24 Sep 2009 18:47:44
I always wondered why monsters don't start to avoid you the tougher you get. Only hordes or strong ones should attack you the deeper you get. And they should flee when seriously wounded.

#4 W0nka Thu, 24 Sep 2009 19:04:26
I poured my coffee over the keyboard. E without further comment.

#5 TobyBartels Thu, 24 Sep 2009 22:17:33
They do flee sometimes when seriously wounded. But they always come back, the chumps.

#6 ais523 Mon, 28 Sep 2009 09:16:09
@slowpoke: Quest nemeses do that already, but their dialogue isn't all that good.

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