You may wish for an objec
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|.<.....|
|.......|
|.......+
|{......|
|..@d...|
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d: "On the first level? Since when is your luck this good?" |
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|.<.....-----
|.......| |
|.......-----
|{......|
|..@d...|
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@: "Shut up before Randley hears you! Okay, can't go wrong with a +2 GDSM..." |
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|.<...| |
|.....| |
|.....| |
|{....---------
|..@d...|
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@: "No wait! Wand of teleport! WHAT IS THAT?!" |
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---| |
|.<| |
|..| |
|.@| |
|.d| |
|..---------------
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@: "RUN!" |
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| Dudley has found a |
| @ wand of wishing in |
| his dungeon to share|
| with his friends! |
| + Publish - Skip|
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@: "NOOoo- Ah? We're okay! We're still alive! Uh, publish, I guess?" |
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| Great job! Share a |
| @ wishlist with your |
| friends and they |
| may grant your wish |
| in return! |
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@ "Friends?" |
https://alt.org/nethack/dudley/ |
21 Comments
-1 for any legitimising Facebook and/or MySpace and/or Twitter as culturally significant.
+1 for orginality, cleverness, etc.
I've always preferred single player games, notably point & click adventures and good old DOS based games. When they make a Massive Multiplayer Online Point & Click Adventure Game, I'll know that the time has come to me to move to Alaska or Klondike, live in a log cabin deep in the woods, eat moose meat etc ;)
However, it is true that most games I play are single-player.
Now, if there was some system for people to be notified that they're in someone elses's game as a bones file, then allow them to controll their ghost/zombie, then THAT would be multiplayer :) As it stands, Nethack is closer to "multiuser" than multiplayer.
@ "Friends?"