Hello Dudley! Welcom
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@ "How may I help you, sir?" | #
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@ "I wish to register a complaint about this baby purple worm I purchased not two hundred turns ago from this very boutique." @ "Oh yes uh, the Blackmoor Crawler. What's, uh... what's wrong with it?" | Drop what? [$a-zA]n
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@ "I'll tell you what's wrong with it, my lad. It's dead. That's what's wrong with it." @ "No no, he's, uh, he's resting." | #
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@ "Look matey, I know a dead worm when I see one, and I'm looking at one right now." @ "No no he's not dead, he's, he's restin'! Remarkable worm, the Blackmoor Crawler, isn't it? Ay? Beautiful scales!" | You feel foolish!
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@ "The scales don't enter into it. It's stone dead." @ "Nononono, no, no! He's resting! | You pick up a baby p
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@ "All right then, if he's restin', I'll wake him up! Hello, mister crawly wormy! I've got a lovely fresh little dog for you if you show..." | You feel a mild ting
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@ "There, he moved!" @ "No, he didn't, that was you hitting the corpse!" |
In what direction?l
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@ "I never!" @ "Yes you did! Hello wormy! Wor-my! Crawly Wormy, wake up!" | Splat!
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@ "Now that's what I call a dead worm." @ "No, no... No, he's stunned!" @ "Stunned?!" | The shopkeeper sweat
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@ "Yeah! You stunned him, just as he was wakin' up! Purple worms stun easily, major." @ "Look, mate, I've just had about enough of this. That purple worm is definitely deceased, and when I purchased it not two hundred turns ago, you assured me that its total lack of movement was due to it having eaten too much gelatinous cube." | #
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@ "Well, he's...he's, ah...probably pining for the planes." @ "PININ' for the PLANES?! What kind of talk is that? Look, why did he fall flat on his back the moment I left this level?" | You feel confused.
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@ "The Blackmoor Crawler prefers keepin' on it's back! Remarkable worm, isn't it, sir? Lovely scales!" @ "Look, I took the liberty of stethoscoping that worm earlier, and I discovered the only reason that it had been staying on its bottom in the first place was that the bugs on the floor CARRIED it!" | #
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| K
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@ "That...was too silly." @ "...Right. Let's stop it." |
18 Comments
@ Anonymous
You changed your mind, but not your vote?
1) Direct, and virtually verbatim, adaptation of a popular Monty Python sketch is terribly unoriginal.
2) Should be "kipping on its back". Notice the two errors here.
3) The K should clearly be a soldier, and should be the one to say "Quite agreed, quite agreed, silly, silly, silly. Now, get on with it!" rather than Dudley's response in the final frame.
Almost forgot:
4) The Pythons NEVER had such a large budget to have so many animals in their store ;)
I will reserve voting until such time that the above items #2 and #3 are addressed.
For #1, I don't care. I had to do it.
For #2, I cited the script from here, with modifications: http://www.mtholyoke.edu/~ebarnes/python/dead-parrot.htm
For #3, soldiers and Kops have the same rank system, and there is no "colonel". Except, maybe, Colonel Blood from SLASH'EM. I used K instead of @ to make it stand out. Not that it matters. I didn't put in the "get on with it" part, because I didn't have to.
For #4, they could all be chameleons. Those are cheaper.
#2: Link is wrong. Now, if you had cited from the official book of scripts and THAT said "keeping" .... but no, "kipping" is the word, uncommonly (if ever) used in the Americas, and means "sleeping" or "napping".
#3: I'm not sure why you put the Kop in exactly. My reference to a soldier saying "Quite agree, quite agree, silly, silly, silly" is because the character who says that is a humourless army general who gets miffed at not being given any of the funny lines, so instead ends any other sketch that he deems is too silly.
It might not have actually been this specific sketch, but why else would you have a Kop in the comic? :)
For #2: Now, if you had cited from the official book of scripts and THAT said "kipping"...
For #3: If I remember correctly Chapman did appear as a bobby in several sketches, "The Dirty Hungarian Dictionary" for one. Also, they used detectives to end the "Argument Clinic" sketch.
This doesn't explain the mysterious entry of the K. It also doesn't explain the chance to make it end in a Pythonesque zany circumstance actually used in the series ...
Great work, I enjoyed it very much (and would love to see a similar pet shop implemented in the Next Version).