I once wrote a pattern-matching AI algorithm for a naughts-and-crosses game, because I wanted to replicate the sort of gameplay people do. IT WAS UNBEATABLE (because I had patterns for every permutation, and there aren't that many when you eliminate silly opening moves)!
A small room full of monsters could only be a zoo, practically speaking. First panel is the message that there's a zoo on that floor. Third is the twist.
Zoos use monsters from a strict, small subset of the NetHack universe. My impression is it was a mixed bag - many easy, a few tougher ones. Not sure if there was a strict logic in the zoological classification.
This zoo is of course a bit small. I like the strip. G.
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And yeah, your best strategy in a game of tic-tac-toe (a.k.a. noughts and crosses) is to distract your opponent until he/she makes a stupid move.
I'd like tic-tac-toe if it weren't so trivially solvable. Maybe a game of Go being acted out by uruk-hai and goblins, though... hmm...
This zoo is of course a bit small. I like the strip. G.